12/27/2023 0 Comments Origins eu4![]() Administrative development is the best choice for exploitation as the gold boost can be used to buy more skilled advisors or for embracing the institution itself. Institution acquisition can be made more affordable by exploiting development in the provinces that are being developed, as this drops the cost of subsequent investment without affecting the level of institution acquisition. Once Songhai has embraced Feudalism, it will likely already be 30% or more behind on the Renaissance, and should proceed to invest in development until that has been embraced as well, diverting monarch points only to keep from falling more than 2 or 3 levels of military technology behind its strongest neighbors. While this will put Songhai behind on military technology compared to its neighbors, but by the time other countries reach level 3 or 4 military technology, Songhai should be able to field a much larger military thanks to its investments, and should not face much competition from their African neighbors. Rather than spending monarch points on expensive technology, the player should invest monarch points in Gao to speed up the acquisition of the institution. Institutions and consolidation of West Africa Īs a West African nation, Songhai starts without the Feudalism institution, although the institution slowly grows in the capital city of Gao. Combined with a divide and conquer strategy, the player should be able to cut separate peace deals in each war and rapidly grow their vassals without incurring much aggressive expansion or administrative point costs. The many different small countries provide an excellent opportunity for expansion through a judicious use of forced-vassalization and the release of subjects. This strategy pairs well with a military composition that prioritizes attack pips over defensive pips, which also makes a good fit for the flat steppe of the northern Sahel. Consequently, the player can defeat alliances that can field armies as large as their own by concentrating their military and wiping out individual enemies before they have a chance to combine their forces. Its position in the north central part of the Sahel also means that it will likely find itself between allied enemy countries, such as Timbuktu and Air. With a bit of luck, Songhai may be able to conquer one or more of its neighbors in the first decade or two, and from there will be in a comfortable position to expand through the rest of West Africa. By prioritizing an attack against Timbuktu, the player can complete the Nobody wants to die achievement in a single war. The player should grab a few allies at game start, and start fabricating claims on neighbors while waiting for them to inevitably declare war on each other, then pounce once their neighbors are either weakened from fighting or unable to call allies to their aid. ![]() Despite that, it is not strong enough to easily defeat most of the alliances that form by the time it is able to declare war. Songhai starts off as one of the strongest countries in West Africa, capable of easily defeating most of the countries in the region in a one on one fight. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players. The below is one of many player suggested strategies for Songhai. The Songhai empire collapsed after the Battle of Tondibi in 1591 at the hands of the Moroccan Sultanate. Things changed in 1493 upon the overthrowing of the Sonni dynasty by the Askia dynasty which suffered from frequent political upheaval and an increase in civil strife. Historically, Songhai went on to capture both Timbuktu and Djenné in the late 1400s which blessed the country with an era of dominance in West Africa. At the start of the game, it is among the strongest nations in the West African area and finds itself bordered by several smaller nations in addition to Timbuktu and Air. Songhai is a sultanate located in the Sahel region of West Africa. Sankore Madrassah +10% Institution spread Jihad Against the Pagans +10% Morale of armies ![]() Gold To Salt Trade +10% Global trade power Traditions: +10% Infantry combat ability +0.5 Yearly army tradition Please help with verifying or updating this infobox.
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